Small games, drawn by code.

Mool: Chroma key art — a pale slime beneath a ceiling of green goo

Coming soon to Steam

A top-down roguelite where you are the monster. Absorb colors, mix them into impossible forms, and tear down the “heroes” who farmed your kind. Nine apex awakenings, hand-built rooms dealt fresh every run, and an altar that trades your curses for power.

Playing at Steam Next Fest, October 19–26, 2026.

30colour forms
9apex awakenings
96pickups to find
5stages, 5 bosses
9languages

Screenshots

The Kingdom's Corpse fills the north wall while a bomb grid leaves one safe pocket A Rainbow beam crosses the whole room A crowded fight in the corrupted palace Tempest calls a bolt down from the sky Hydro traps enemies in bubbles and pops them A Void singularity pulls a pack of enemies inward

What it is

  • 20–30 minute runs, 5 stages, 3 difficulties.
  • Five colour atoms mix into 30 forms and 9 apex awakenings. The colour is the weapon.
  • Curses drop where blessings should. The altar trades them — the more you carried, the more it gives back.
  • 100% procedural pixel art and sound: every texture and every note is generated at runtime by our own code. No audio files ship at all; the only image files are the bitmap font atlases.
  • Hand-built rooms, dealt fresh every run. Rebindable keys and gamepad support. Nine languages.