Press Kit
Everything here is free to use in coverage, streams and videos — no permission needed. If you want something that isn’t here, just ask: support@jwlworks.com.
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Fact sheet
| Title | Mool: Chroma |
|---|---|
| Developer / Publisher | jwl works (Washington, USA) |
| Platforms | Windows, macOS |
| Release | Coming soon. A playable demo is planned for Steam Next Fest, October 19–26, 2026. |
| Genre | Top-down action roguelite, twin-stick, bullet hell |
| Players | Single-player |
| Run length | 20–30 minutes · 5 stages · 3 difficulties |
| Languages | English, Korean, Japanese, Simplified Chinese, German, French, Spanish (Latin America), Portuguese (Brazil), Russian — interface text |
| Input | Keyboard & mouse with rebindable keys; gamepad supported |
| Steam | store.steampowered.com/app/5156510 |
| Contact | support@jwlworks.com |
Description
A top-down roguelite where you are the monster. Absorb colors, mix them into impossible forms, and tear down the “heroes” who farmed your kind. Nine apex awakenings, hand-built rooms dealt fresh every run, and an altar that trades your curses for power.
What makes it different
- Colour is the weapon. There is one attack. Five colour atoms — red, yellow, blue, white, shadow — mix into 30 forms and 9 apex awakenings, and each one plays differently: explosive shells, chain lightning, piercing beams, homing curse missiles, a singularity that pulls a room into a point.
- The altar wants your suffering. Curses drop where blessings should, they stack, and they make the run worse. The altar trades them — the more pain you carried, the more it gives back. Greed is a mechanic.
- Nothing is a file. Every texture, sprite, effect and musical note is generated at runtime by the game’s own code. The build ships no audio files at all, and the only image files are the bitmap font atlases used to draw text.
- The heroes are the horror. Five champions wait at the bottom of the kingdom and none of them are still people — ending with the king who ate slimes until he became one, a wall of black ichor with a drowned crown and a hundred swallowed eyes.
Screenshots
Click for the full 1920×1080 PNG, or take them all from the ZIP above. All are captured from the real game, unedited.
Terms
- You may use any asset on this page in articles, reviews, videos and streams, including monetised ones. No permission required.
- Please credit the game as Mool: Chroma and the developer as jwl works.
- Please don’t edit the logo or capsule art (recolouring, adding text, distorting). Screenshots may be cropped to fit a layout.
A note on AI
We think you should be able to ask and get a straight answer. No generative image or audio models were used: all art and audio are produced at runtime by code we wrote. That code was written with AI assistance. Some in-game text was drafted with AI assistance, and the eight non-English translations are AI-generated — all of it reviewed and edited before shipping. The same disclosure is on our Steam page.









