Small games, drawn by code.
jwl works makes small games in Washington. Every texture, every animation and every note is generated at runtime by code we wrote — no audio files ship at all, and the only image files are the letters.
Coming soon to Steam
A top-down roguelite where you are the monster. Absorb colors, mix them into impossible forms, and tear down the “heroes” who farmed your kind. Nine apex awakenings, hand-built rooms dealt fresh every run, and an altar that trades your curses for power.
Playing at Steam Next Fest, October 19–26, 2026.
30colour forms
9apex awakenings
96pickups to find
5stages, 5 bosses
9languages
Screenshots
What it is
- 20–30 minute runs, 5 stages, 3 difficulties.
- Five colour atoms mix into 30 forms and 9 apex awakenings. The colour is the weapon.
- Curses drop where blessings should. The altar trades them — the more you carried, the more it gives back.
- 100% procedural pixel art and sound: every texture and every note is generated at runtime by our own code. No audio files ship at all; the only image files are the bitmap font atlases.
- Hand-built rooms, dealt fresh every run. Rebindable keys and gamepad support. Nine languages.





